Showing posts with label Tutorials. Show all posts
Showing posts with label Tutorials. Show all posts
Tuesday, January 14, 2014


1.41 GB | Project Files: Included | Software used: 3ds Max

In this course, instructor Stephen Wells walks us through the creation of his Vampire Stake Launcher. Here, he will be covering his high poly modeling workflow while showing you various tools, tips, and tricks along the way.

Home Page: _https://www.3dmotive.com/f1111




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Over 7 h | 2.73 GB | Project Files: Included | Software used: Unity

Welcome to Practical Game Development in Unity 4: Level 2.1!

This video series is all about the practical approach to using the tools made available to us in Unity 4 to create our very own video game! Over the course of this VTM, we will create a 3D Asteroids-style game – complete with Freelancer-style spaceship movement and weapon controls. We will show everything from a modular player controller all the way to implementing custom sounds – both 2D and 3D – and polishing the game up with a simple menu system complete with high scores! In addition, we will build a targeting HUD, a waypoint navigation system, and even some spiffy particle effects!

Level 2.1 is the first in a series of training products centered around the creation of an open world 3D space game. The game we put together in this series will serve as the foundation of our future projects in this series!

Home Page: _http://www.3dbuzz.com/training/view/development-in-unity-4-level-2-1/details




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126 Mins 54 Seconds | 643.57 MB  | Software used: Unity

New! Packt Video courses: practical screencast-based tutorials that show you how to get the job done. Bite sized chunks, hands on instructions, and powerful results.
A great resource for anyone new to Unity 4 scripting
Clear step-by-step explanations for each line of code
Create custom components that interact with Unity’s game engine components
Enhance your game with an easy-to-use and extendable input system that works on leading game platforms
Create a cool custom GUI for your game
Accompanied with finished assets, scripts, and tips for programming in Unity
Ideal as a companion to the following Packt titles:

Home Page: _http://www.packtpub.com/getting-started-with-unity-4-scripting/video




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Intermediate | 3h 39m | 3.4 GB | Project Files: Included | Software used: Mudbox 2014

In this series of tutorials you’ll learn how to texture a game character, step by step, in Mudbox. To get started, we’ll lay down the base colors for our character and discuss the basics of the workflow we’ll use throughout the course. From here we’ll jump into refining our textures for each element of our character.

During the refinement stage, we’ll learn some great techniques for giving our textures life especially when we start texturing the skin. Once we’ve finished the diffuse textures, we’ll learn how to control the specularity of our character by creating specular maps right in Mudbox.

Home Page: _http://www.digitaltutors.com/tutorial/1159-Texturing-Game-Characters-in-Mudbox



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2h 14m | 1.37 GB | Project Files: Included | Software used: CryENGINE

New! Packt Video courses: practical screencast-based tutorials that show you how to get the job done. Bite sized chunks, hands on instructions, and powerful results
Get to know the various aspects of level design and apply them to create your first game level
Develop skills and game creation tactics that can be used with all types of games, and not just First Person Shooters
Learn tips and tricks not included in the online manual
Code bundle of this course comes along with the game created in the video course with the CryENGINE Free SDK Version 3.4.5

Home Page: _http://www.packtpub.com/cryengine-3-software-development-kit-level-design/video




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Sunday, January 12, 2014


320 MB | Software used: Cinema 4D

We continue this week with a new tutorial, 3D laser scanning tutorial
The whole body scanner in 3D generates a three-dimensional image of the complete human body in cinema 4d, The technology is based on the process of materials and lights thanks to c4d software , this tutor allows to do the effect scan in the human body with rapidity,
In nuclear medicine images are used by gamma cameras , And that is what we do with this tutorial. and it can be used as a PET
(PET) Positron Emission Tomography is usually used to detect certain diseases of the brain or the body
and this tutorial It can be used by anyone, with or without experience.

Home Page: _http://www.cinema4dtutorial.net/?p=2398




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658 MB | Project Files: Included | Software used: Cinema 4D

In this tutorial we will teach the system of type impact collision with a static object, It also may be in motion as you can see the video .
the collision has the new version of cinema 4 d Dynamics system, that has changed since version r12.
Now we can have more control over the object and we can also add physical render system. Together with the plugin turbulence to give more realism to the scene.
This tutorial has two examples of collision, It´s recommended for beginners and advanced users in cinema 4d .
also includes the car in formula 1 with textures and the render scene

Home Page: _http://www.cinema4dtutorial.net/?p=2338




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Saturday, January 11, 2014

Packtpub – XNA 3D Toolkit



2h 25m | 978 MB | Software used: XNA

New! Packt Video courses: practical screencast-based tutorials that show you how to get the job done. Bite sized chunks, hands on instructions, and powerful results.
Build realistic 3D environments using XNA with the flexibility to make quick changes without drastically changing the rest of the code
Learn best coding practices and understand how gameplay affects graphics engine design decisions
Learn by doing as you build up your 3D graphics engine

Home Page: _http://www.packtpub.com/xna-3d-toolkit/video




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112 Minutes | 1.50 GB | Software used: XNA

New! Packt Video courses: practical screencast-based tutorials that show you how to get the job done. Bite sized chunks, hands on instructions, and powerful results.
Building a 3D puzzle game for the Windows platform
Drawing 2D and 3D graphics
Using the rich capabilities of the Windows platform
Creating a custom framework step-by-step that will act as a base for building (future) games
An engaging and hands-on beginners guide to Windows 3D game development using XNA 4.0

Home Page: _http://www.packtpub.com/content/xna-3d-game-development-example/video




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Intermediate | 3h 46m | 2.90 GB | Project Files: Included | Software used: Photoshop CS6, MODO 701, NUKE 7.0v8

Throughout this tutorial we will go from Photoshop to NUKE covering the creative process from a Photoshop 2D file, to a final NUKE animation.

We will work in MODO to create basic geometry to project our layers. Then we will go through the 3D scene creation process in NUKE arranging our scene and adding some extra animated spice to bring it all to life.

Home Page: _http://www.digitaltutors.com/tutorial/1453-Animating-a-Mountain-Scene-Matte-Painting-in-Photoshop-and-NUKE




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Intermediate | 4h 25m | 2.57 MB | Project Files: Included | Software used: MODO 701

In this series of tutorials, we will look at a variety of methods for modeling an automobile in MODO. CG cars are a common sight in film and commercial projects. Whether it’s a commercial to show off the car’s superior engineering or they’re being tossed around by giant monsters in a movie, there is a big need to create 3D automotive models. The different parts of a car can present specific challenges but MODO provides some great tools to help us.

In this Tutorial we’ll use some polygon techniques to begin building our Dodge Charger with an eye towards its distinctive lines. Once we’re happy with the shape, we can cut the panels apart and add thickness. We’ll cover methods for maintaining hard edges and smooth contours. We’ll cover the common polygon modeling tools like Bevel and Loop Slice, as well as some duplication methods.

It’s a big project, but we’ll go step by step so that by the end, you’ll have created a 3D car from scratch. From there you can continue to add detail, materials, or begin creating the interior.

Home Page: _http://www.digitaltutors.com/tutorial/1466-Automotive-Modeling-in-MODO




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Intermediate | 51m 32s | 327 MB | Project Files: Included | Software used: Houdini 10 and up

In this course we will learn how to capture character geometry using capture regions in Houdini. Capture regions are a fast and simple way to bind your characters to skeletons. By learning how to manipulate these regions, we can efficiently capture our characters so that our bones can easily be deformed. We’ll begin this project by learning how to capture our geometry with regions and learn how to edit and refine these regions to get good deformation on our character. We will make heavy use of the Edit Regions tool and learn different techniques in manipulating our capture regions to get the best deformation. This series of lessons picks up from the end of character skeleton building and proceeds into control rig set-up.

Home Page: _http://www.digitaltutors.com/tutorial/151-Character-Capturing-with-Capture-Regions-in-Houdini



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Intermediate | 53m 31s | 321 MB | Project Files: Included | Software used: Houdini 10 and up

In this course we will learn how to build character skeletons for rigging purposes in Houdini. In this training course we will focus on building a biped skeleton. We will start with the legs and work our way up the spine to the arms and conclude with the neck. Along the way we will learn different practices and methods for drawing the bones and by the end of the project we will have our hierarchy of bones ready for the next phase.

Home Page: _http://www.digitaltutors.com/tutorial/150-Character-Skeleton-Building-in-Houdini




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Intermediate | 1h 2m | 418 MB | Project Files: Included | Software used: Houdini 10 and Up

In this course we will learn how to capture a character using proximity and appropriate weighting tools. We’ll begin this project by learning how to capture our geometry with proximity and then go into how to edit and refine these regions to get good deformation on our character. Then we will go over how to make heavy use of the Edit Capture weights and Paint Capture layer tools as well as how to use different techniques in manipulating our capture regions to get the best deformation possible. This series of lessons picks up from the end of character skeleton building and proceeds into control rig set up.

Home Page: _http://www.digitaltutors.com/tutorial/158-Character-Capturing-Using-Proximity-in-Houdini




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5h 25m | 1.10 GB | Project Files: Included | Software used: Maxon Cinema 4D R15

A Practical Cinema 4D Training Course That Teaches Real World Skills

In this project-based Learning Maxon Cinema 4D R15 video tutorial series, you’ll quickly have relevant skills for real-world applications.

Follow along with our expert instructor in this training course to get:

Concise, informative and broadcast-quality Learning Cinema 4D R15 training videos delivered to your desktop
The ability to learn at your own pace with our intuitive, easy-to-use interface
A quick grasp of even the most complex Learning Cinema 4D R15 subjects because they’re broken into simple, easy to follow tutorial videos

Home Page: _http://www.infiniteskills.com/training/learning-maxon-cinema-4d-r15.html




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205 MB | Software used: ZBrush This is a program for those who really want to know how ZBrush works and how to make it work for them. Ryan Kingslien is going to teach you everything he learned as part of the development team at Pixologic as well as the tips, tricks, and techniques he’s learned from the amazing artists in residence at ZBrushWorkshops. The 5 most important tips Understanding each feature of ZBrush, what it does, and why Pixologic designed it that way. The best way to use those tools and how to use ZBrush more intuitively. How to string features together to create highly effective workflows and get work done faster than ever before. Ryan Kingslien’s personal sculpting methods and how to put your knowledge of ZBrush to work with a study of the human face. How to tap into your creativity with ZBrush, and use the features to unlock your inner sculptor and reach your full potential as an artist! Home Page: _http://www.zbrushworkshops.com/course/zbrush-certification-course




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Thursday, January 9, 2014


Intermediate | 2h 12m | 922 MB | Project Files: Included | Software used: Houdini 10 and Up

In this course we will learn how to build a control rig to control a character’s skeleton. We will this start this course by learning how to set up inverse kinematics on our character’s legs and how to build a reverse foot set up. Then we will learn how to set up the arms and hands and move on towards rigging the spine bones using a curve as a guide. After that, we will dig a little deeper and learn how to tweak our IK solvers to get better rig behavior. Then we will go over how to assemble and eventually package our control rig. And finally, we will spend some time working on a solid eye rig for our character.

Home Page: _http://www.digitaltutors.com/tutorial/159-Character-Control-Rig-Setup-in-Houdini




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Beginner | 36m 5s | 211 MB | Project Files: Included | Software used: Houdini 10 and up

In this course we will learn about setting up and rendering stereoscopic effects in Houdini. In this project we will learn about the fundamentals of stereoscopy and some guidelines to setting up comfortable stereo imagery. We will learn how to use the stereo cam rig in Houdini as well as how to use the 3d display to preview and set the parameters. Then we will go over how to preview, composite, and render the images using Mantra.

Home Page: _http://www.digitaltutors.com/tutorial/122-Getting-Started-with-Stereoscopy-in-Houdini




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