Showing posts with label Tutorials. Show all posts
Showing posts with label Tutorials. Show all posts
Thursday, March 27, 2014


Intermediate | 2h 31m | 2.79 GB | Project Files: Included | Software used: Photoshop CC v14.2

With the rise in popularity of the zombie genre of television shows, movies and games, so has the desire of fans of this genre to create their own zombies. So much so that websites and mobile applications have been created to do just this with your photos. You’ll soon see that there is no better place to do this than inside Photoshop.

In this tutorial we’ll learn a variety of different techniques to help you accomplish the infection of your own photos with the end result being a believable zombie. We’ll learn how to manipulate the pose of a subject making them feel much more lifeless. Next we’ll learn how to add things like wounds, bite marks and damage to their body to make it appear that they were infected in a not so pleasant manner. From here we’ll begin to paint details that would be difficult to get manipulating existing information in our photos.

Finally, we’ll color correct and retouch our subject to fit back into the original image. After going through this training, you’ll have some great ideas how you can add a zombie infection to your own photos.

Home Page: _http://www.digitaltutors.com/tutorial/1518-Zombie-Photo-Manipulation-Techniques-in-Photoshop





FumeFX Maya Genesis



7 h | 7.12 GB | Software used: Maya

I’m ready, and willing to make the commitment to myself to not just buy another one of those training DVD’s and skim through it. But thoroughly go through the fundamental curriculum supplied, but also apply it and continue to apply it and watch it over and over again until it SINKS IN! I want to take what I know about visual effects, whether I’m a beginner in this area, or a seasoned veteran, and expand my knowledge into mastering FumeFX and mastering VFX inside of Maya!

I know there are all the advanced subjects also supplied on this DVD as a bonus, such as the BONUS Effectors videos, and also the retiming, post processing, optimizations and Wavelet turbulence subjects and a whole heap of other cool videos I will only watch once I have gone through all of the core videos first!

And when I’m done watching this video for the 100th time and I now know all there is to know about FumeFX, and creating amazing mind blowing FX in Maya! I plan on staying in touch with Allan McKay throughout all of this, I understand that he will be sending additional videos and other cool content and personally staying touch through my journey and helping me personally better myself and expand my skillset with FumeFX Maya Genesis!

Home Page: _http://www.fumefxtraining.com/







Advanced | 2h 32m | 502 MB | Project Files | Software used: Maya 2014

Throughout this tutorial, we’ll be utilizing Maya`s new suite of tools known as XGen.

Originally used by Disney Animation Studios, XGen enables the user to generate curves, spheres or custom geometry across the surface of a model. These instances can then be controlled by a host of intuitive tools, including guides, curves, expressions and also grooming brushes. To help demonstrate the key areas of XGen, we will be adding feathers, hair and fur to a basic Pegasus model.

By the end of this training, you’ll have a solid understanding of XGen and be fully equipped with the knowledge to move on and use this powerful tool set in your future projects.

Home Page: _http://digitaltutors.com/11/training.php?pid=1510





Download Links:-







Exploring World Machine, Series Two | 2.03 GB

This project based video tutorials cover World Machine application in more advanced level, creating different type of terrains. Work flow integrated with Vue. And if you are using only Vue before this video tutorials also help to take realism in terrain creations to higher level.

This set also included bonus pack with prerender high resolution maps and presets for Vue.

This is must to have set of video tutorials for Vue and World Machine users.

Home Page: _http://www.geekatplay.com/sunshop/index.php?l=product_detail&p=180





Download Links:-





Sunday, March 9, 2014


Intermediate | 4h 48m | Project Files: Included | Software used: MODO 701 SP3

A series of 16 training videos from Ryan Drue

In this project-based training series you will be introduced to MODO’s toolset and workflow while helping you understand how to think creatively while working in MODO, rather than just showing you. Using the task of creating a photorealistic render of a whiskey glass you will be guided from a blank canvas complete to final pixels. Although this training is geared towards beginners, there are plenty of tips and tricks for all types of users.

Home Page: _http://www.thefoundry.co.uk/products/modo/training-videos/whiskey-glass-ryan-drue/







2+ H | Software used: Python

This is a short course of building Pong in Python.

Home Page: _www.3dbuzz.com/training/view/python-creating-a-simple-game/python-simple-game
Download Software













Intermediate | 1h 50m | 1.10 GB | Project Files | Software used: Autodesk Maya 2014

In this series of tutorials we will learn how to animate a run cycle for a quadruped-type creature. We’ll start by learning how to set our animation preferences. We’ll then have a look at reference we can use to guide us in achieving realism throughout the animation.

After this, we’ll begin our blocking pass, and from there, we’ll move to refining our work with time-saving techniques. Once we’ve completed the cycle, we’ll then learn how to translate it forward. By the end of this training, you’ll have the skill-set to animate your own quadrupeds in Maya.

Home Page: _http://digitaltutors.com/11/training.php?pid=1505







1 GB | Project Files: Included | Software used: 3ds Max, Unreal Development Kit (UDK July 2013)

In this first DVD of our 2-part Masterclass series, instructor Jeremy Baldwin begins by giving visual examples to explain volumes in UDK and even 3ds Max using a maxscript. He then goes into creating a material function sub-library which dramatically helps speed up the process when creating other shaders which includes materials such as: custom distortion, multiple vertex animation techniques, and generating fake caustics. Next, Jeremy guides you through creating several unique and power shaders like an ice shader with amazing customization, a very powerful “dust falling” material, and even a dust particle system. If that wasn’t enough, he goes into constructing a tiled lava shader with many different variations. From there Jeremy constructs a concrete material that works on world coordinates instead of UVs. Finally, Jeremy demonstrates how to create an incredible holographic door effect inside UDK. He starts the door effect by showing how a custom mesh was created and rigged inside 3ds Max and then moves into UDK to create the script-controllable shader and finally wraps it up by creating the full effect using kismet and matinee.

_http://eat3d.com/advanced_vfx1
_http://eat3d.com/advanced_vfx2







Intermediate | 1h 44m | 1.17 GB | Project Files: Included | Software used: Autodesk 3ds Max 2014

In this series of tutorials we will learn how to animate a run cycle for a quadruped-type creature.

We’ll start by learning how to set our animation preferences. We’ll then have a look at reference we can use to guide us in achieving realism throughout the animation. After this, we’ll begin our blocking pass and from there, we’ll move to refining our work with time-saving techniques.

Once we’ve completed the cycle, we’ll then learn how to translate it forward. By the end, you’ll have the skill-set to animate your own quadrupeds in 3ds Max.

Home Page: _http://www.digitaltutors.com/tutorial/1498-Animating-Quadrupeds-in-3ds-Max







1h 10m | 814 MB | Software used: Premiere CC

Premiere can handle most every video editing nightmare situation you can throw at it. From color matching footage, to eliminating shake, or even cleaning up audio problems.

Home Page: _http://kelbyone.com/course/bford_premierpro_beyondbasics/







1h 40m | 1.42 GB | Software used: Photoshop CC

You will learn everything you need to know to get started and you’ll be ready to move on to the next level in no time flat.

We all know that Photoshop has a ton of features in it for designers. But if you’re just starting out it can be a little overwhelming. So in this class, design guru Corey Barker, starts out with just the basics. You won’t learn everything there is to know in Photoshop. But you will learn everything you need to know to get started and you’ll be ready to move on to the next level in no time flat.

Home Page: _http://kelbyone.com/course/cbarker_ccpsbasics4designers/







Advanced | 1h 35m | 3 GB | Project Files: Included | Software used: Maya 2013, KRAKATOA MY, Fusion 6.3, Genarts Sapphire 6, Frischluft Lenscare

In this tutorial we will learn to create an abstract creature in Maya using KRAKATOA and composite our shots in Fusion. Throughout these lessons we will look at how to create a complete shot from conception to the final product.

We’ll start by using Maya’s built in effects as a base for our particles and then delve into KRAKATOA to learn the fundamentals of this tool. As well as explore several KRAKATOA settings and render several shots using the KRAKATOA renderer. Finally, we will begin to composite using advanced compositing techniques to create a series of high-quality shots.

By the end of this training, you should feel comfortable using KRAKATOA with Maya and Fusion in your current workflow.

Home Page: _http://www.digitaltutors.com/tutorial/1506-Creating-an-Abstract-Forest-Entity-Using-Krakatoa-in-Maya-and-Fusion





Monday, January 20, 2014


Intermediate | 3h 18m | 1.86 GB | Project Files: Included | Software used: MARI 2.5v2

To get started we’ll first learn how to create a MARI project to work in and how to equip it with things we’ll need like channels and shaders. From here we’ll learn how to target geometry by selecting it and how we can begin using the Paint Brush to paint a diffuse color map for an asset.

Once we’ve finished painting our color map, we’ll move on and learn how to quickly generate a normal map as well as a specular map for our firefly. When we wrap up our firefly’s textures, we’ll learn how to add and begin creating a color map and normal map for another piece of geometry for our scene.

To wrap this tutorial up, we’ll learn how to export our maps out of MARI as well as how we can archive our MARI projects. After completing this course, you can expect to be up to speed and productive in this powerful texture painting application.

Home Page: _http://www.digitaltutors.com/tutorial/1468-Your-First-Day-in-MARI




Download Links:-









http://adf.ly/cNoFj
http://adf.ly/cNoFk
http://adf.ly/cNoFl
http://adf.ly/cNoFm
http://adf.ly/cNoFn


Beginner | 2h 50m | 1.36 GB | Project Files: Included | Software used: Autodesk 3ds Max 2014

In this set of tutorials we will learn about the animation tools of 3ds Max. In this training, we will learn about 3ds Max’s Time Configuration Panel and keyframing process. We’ll learn how to manage animation from the Track Bar, Curve Editor, and Dope Sheet.

We’ll learn about path animation, how to work non-destructively with animation layers and how to animate with constraints. We’ll also learn how to save and import animation.

By the end, you’ll have the know-how to animate comfortably with 3ds Max’s animation tools

Home Page: _http://www.digitaltutors.com/tutorial/1448-Introduction-to-Animation-in-3ds-Max




Download Links:-









http://adf.ly/cNnu0
http://adf.ly/cNnu1
http://adf.ly/cNnu2
http://adf.ly/cNnu3
http://adf.ly/cNnu4
http://adf.ly/cNnu5
http://adf.ly/cNnu6
http://adf.ly/cNnu7



Beginner | 1h 31m | 1.31 GB | Project Files: Included | Software used: Photoshop CC 14.0

We’ll start this tutorial by sketching out a rough design for a tattoo followed by creating a polished render. Along the way we’ll discuss line work quality and color choices.

From there we’ll begin the process of weaving our tattoo design onto the arm of our model. We’ll start by focusing on conforming the design to the contours of the arm by using free transform and liquefy. In addition well use smart filters, blend modes and adjustment layers to create the illusion that our tattoo is apart of our subject’s skin. We’ll wrap up by making some lighting adjustments.

After watching this photo manipulation training, you’ll be able to take your own artistic designs and weave them into the skin of any model or subject of your choosing.

Home Page: _http://www.digitaltutors.com/tutorial/1447-Getting-Under-the-Skin-with-Virtual-Tattoos-in-Photoshop




Download Links:-










http://adf.ly/cNnVv
http://adf.ly/cNnVw
http://adf.ly/cNnVx
http://adf.ly/cNnVz
http://adf.ly/cNnW0


Beginner | 2h 50m | 1.36 GB | Project Files: Included | Software used: Autodesk 3ds Max 2014

In this set of tutorials we will learn about the animation tools of 3ds Max. In this training, we will learn about 3ds Max’s Time Configuration Panel and keyframing process. We’ll learn how to manage animation from the Track Bar, Curve Editor, and Dope Sheet.

We’ll learn about path animation, how to work non-destructively with animation layers and how to animate with constraints. We’ll also learn how to save and import animation.

By the end, you’ll have the know-how to animate comfortably with 3ds Max’s animation tools

Home Page: _http://www.digitaltutors.com/tutorial/1448-Introduction-to-Animation-in-3ds-Max




Download Links:-




http://adf.ly/cNmaDhttp://adf.ly/cNmaEhttp://adf.ly/cNmaFhttp://adf.ly/cNmaG






http://adf.ly/cNmmw
http://adf.ly/cNmmx
http://adf.ly/cNmmy
http://adf.ly/cNmmz


Beginner | 3h 37m | 1.34 GB | Project Files: Included | Software used: Autodesk Maya 2014

This set of Maya animation tutorials will guide you through the intuitive and fun animation tools of Maya. We’ll learn everything from how to set up our animation preferences and create key frames, to learning how animation can be modified from Maya’s Time Slider and Graph Editor. We’ll learn how to animate objects along a path, how to work non-destructively with animation layers, how to draw inside of our viewport with Maya’s Grease Pencil tool, and how to animate with constraints. We’ll even learn how to transfer animation between characters with the help of a few Character Sets and the Trax Editor. By the end, you’ll have the understanding you need to animate comfortably inside of Maya.

Home Page: _http://www.digitaltutors.com/tutorial/1442-Introduction-to-Animation-in-Maya




Download Links:-





http://adf.ly/cNmCEhttp://adf.ly/cNmCFhttp://adf.ly/cNmCGhttp://adf.ly/cNmCH














http://adf.ly/cNmIV
http://adf.ly/cNmIW
http://adf.ly/cNmIX
http://adf.ly/cNmIY


Intermediate | 3h 28m | 2.3 GB | Project Files: Included | Software used: MODO 701

The modeling and painting tools in MODO are powerful and easy to use. Creating a cartoon character will give us a chance to look at how those tools can be used to model organic shapes, follow existing designs, and finish with texture maps. Our design will be a simple but appealing one that will allow us to concentrate on the tools and techniques while creating something fun. We’ll start by adding images to use as reference and then begin building up the geometry from scratch. We’ll build and shape the main body before spending some time creating more complex topology for the head. Tools like Loop Slice, Edge Slice, and Bevel will help us create our character quickly and efficiently. We’ll also create parts like the teeth, eyes, and horns from primitive shapes or by using our existing geometry. Once our model is built, we’ll spend some time looking at UV layouts and then create some color textures for the character. In addition, we’ll add some bump to the character as well as some ambient occlusion. In the end you’ll have a finished cartoon character ready for rigging and animation as well as the knowledge you need to create models from your own designs.

Home Page: _http://www.digitaltutors.com/tutorial/1450-Creating-Cartoon-Characters-in-MODO




Download Links:-


http://adf.ly/cNlhn
http://adf.ly/cNlho
http://adf.ly/cNlhp
http://adf.ly/cNlhq
http://adf.ly/cNlhr








http://adf.ly/cNltl
http://adf.ly/cNltm
http://adf.ly/cNltn
http://adf.ly/cNlto
http://adf.ly/cNltp


Tuesday, January 14, 2014


Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage – especially in big-budget productions.

Over the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films.

Plugin Support:-

- Softimage 2012, Win64
- Softimage 2013, Win64
- Softimage 2014, Win64




Download Links:-




http://adf.ly/c6bCN
http://adf.ly/c6bCO
http://adf.ly/c6bCP
http://adf.ly/c6bCQ










Intermediate | 1h 12m | 708.68 MB | Project Files: Included | Software used: 3ds Max 2014, Unity 4.3

In this series of tutorials we will discuss some helpful tips and techniques for optimizing your games in Unity.

To get started we’ll discuss some of the main issues that arise with game performance and how we can determine what needs to be optimized. Then we’ll go into each major topic like how to optimize game models, how to reduce draw calls, how to reduce our texture memory footprint and more.

To finish up the tutorial, we’ll learn how to use some of Unity’s great features like LOD Groups, Occlusion Culling and Light Baking.

Home Page: _http://www.digitaltutors.com/tutorial/1467-Game-Optimization-Techniques-in-Unity




Download Links:-






http://adf.ly/c6avL
http://adf.ly/c6avM
http://adf.ly/c6avN