Saturday, January 11, 2014


Intermediate | 1h 2m | 418 MB | Project Files: Included | Software used: Houdini 10 and Up

In this course we will learn how to capture a character using proximity and appropriate weighting tools. We’ll begin this project by learning how to capture our geometry with proximity and then go into how to edit and refine these regions to get good deformation on our character. Then we will go over how to make heavy use of the Edit Capture weights and Paint Capture layer tools as well as how to use different techniques in manipulating our capture regions to get the best deformation possible. This series of lessons picks up from the end of character skeleton building and proceeds into control rig set up.

Home Page: _http://www.digitaltutors.com/tutorial/158-Character-Capturing-Using-Proximity-in-Houdini




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